Streets of Rage 3 / Bare Knuckle 3 Audio Data >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>MUSIC: Use a hex editor to see the data for yourself. The music assigned to each stage are contained in the addresses below. English and Japanese versions differ by 4022 (in hex:BF6). ENG / JP / SONG / STAGE 24F6 / 34AC / 01 / 1-1 Warehouse 24F7 / 34AD / 09 / 1-2 Harbour ???? / ???? / 0F / Boss Ash 24F8 / 34AE / 08 / 1-3 Alley ???? / ???? / 01 / Boss Shiva First time 24F9 / 34AF / 07 / 2-1 Street 24FA / 34B0 / 0E / 2-2 Disco 24FB / 34B1 / 03 / Boss Onihime & Yasha (Aka Mona & Lisa) (This does not affect Fake Axel Boss theme) 24FC / 34B2 / 04 / 3-1 Construction Site 24FD / 34B3 / 02 / 3-2 Bulldozer Chase 24FE / 34B4 / 10 / 3-3 Construction Elevator ???? / ???? / 03 / Boss Fake Axel 24FF / 34B5 / 0C / 4-1 Subway 2500 / 34B6 / 0D / 4-2 Tunnelway 2501 / 34B7 / 11 / Boss Yamato 2502 / 34B8 / 17 / 5-1 Hideout Entrance 2503 / 34B9 / 17 / 5-x Side Room 1 (Behind The Broken Wall ) 2504 / 34BA / 17 / 5-x Side Room 2 (After Broken Wall Room) 2505 / 34BB / 17 / 5-2 Hideout Exit 2506 / 34BC / 17 / 5-x Side Room 3 (Behind Secret Door) 2507 / 34BD / 17 / 5-x Basement (Under Broken Floor) 2508 / 34BE / 05 / 5-3 Building Entrance 2509 / 34BF / 07 / 5-4 Elevator ???? / ???? / 19 / Cutscene Fake Mr.X ???? / ???? / 12 / Boss Fake Mr.X Easy Difficulty -> Bad Ending (1A) 250A / 34C0 / 01 / 6-1 Corridors 250B / 34C1 / 01 / 6-x Level 2 Room 1 (Trap Robots) 250C / 34C2 / 01 / 6-x Level 1 Room 01 (Trap Ninjas) 250D / 34C3 / 01 / 6-x Unused, probably allocated for one of the switch rooms. Instead they both read from the same adress. 250E / 34C4 / 01 / 6-x Level 1 Room 03 (Trap Laser) 250F / 34C5 / 01 / 6-x Switch Rooms (Both of them) 2510 / 34C6 / 01 / 6-x Level 2 Room 3 (Boxes) 2511 / 34C7 / 13 / Boss Jet Rooftop (Hostage Saved Route) 2512 / 34C8 / 08 / 7-X Wastelands (Unused & Unfinished Motorbike Stage) 2513 / 34C9 / 08 / 7-1 Forest 2514 / 34CA / 0A / 7-2 Robot Factory 2515 / 34CB / 0B / Boss Dr.Zero 2516 / 34CC / FF / NEO.X Cutscene (FF in this case means ambient bubble sound-effects being played.) ???? / ???? / 01 / Final Boss NEO.X Beat final boss after timeout -> Bad Ending theme (1A), then Good Ending theme (18) Beat final boss within time limit -> Good Ending theme (18) (Hostage Died Route) 2517 / 34CD / 08 / 7-x Bridge (Unused & Unfinished Motorbike Stage) 2518 / 34CE / 06 / 7-1 Outside White House 2519 / 34CF / 06 / 7-2 Inside White House 251A / 34D0 / FF / Cutscene Fake General (FF in this case means sounds of cameras taking pictures) ???? / ???? / 01 / Boss Shiva Second Time Bad Ending (1A) SONG LIST 00 - 01 - Fuze 02 - Bulldozer 03 - Generic Boss theme 04 - Percussion 05 - Moon 06 - Poets 1 07 - Dub Slash 08 - Poets 2 09 - Cycle 1 0A - Cycle 2 0B - Inga Rasen 0C - Happy Paradise 0D - Tunnelway 0E - Disco Dance Club 0F - Kama De Coco (Ash Boss Fight) 10 - Random Cross 11 - Shinobi Reverse (Yamato Boss Fight) 12 - Mr.X! (Fake Mr.X Boss Fight) 13 - Crazy Train (Jet Boss Fight) 14 - Spinning Machine (Character Select) 15 - Round Clear 16 - Game Over 17 - Beat ambience (Intro Theme & Hideout rooms) 18 - Good Ending Theme 19 - Fateful Meeting 1A - Bad Ending 1B - Variation on Bad End (Unused?) 1C - Bomb rumble (BK3) 1D - Intro Title Screen Boom (You won't hear it if you press start to skip the intro, BK3 version only) 1E - Ambient (BK3) 1F - Cutscene Explosion 20 - Base Self Destruct Sound 21 - BK3 Intro Bomb Ticks 22 - Beyond Oasis Early Tune (Unused) 23 - BK3 Intro Bomb Blast sound 24 - No music Notes: *Music value for the final bosses (both routes) have 'FF' as it's value for some reason. If you enter FF anywhere else, the game plays no music at all. This is interesting, since it appears that the game plays 'Fuze' as a default song (so in those previously mentioned cases, FF means "do not override, play the default song"). Furthermore, after the Fake Mr.X cutscene (near the end of stage 5), for a very brief moment you can hear the song 'Fuze' before the actual boss theme interrupts and takes over. *When entering a room the game resets the music, so the song will stop and start over. This happens even if it's the same exact song that is being loaded. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>SOUND SAMPLES: Use this program to see of yourself. http://www.romhacking.net/utilities/971/ Bank 0 Voice 0= Drum Voice 1= Hihat Voice 2= Blaze forward move (Differs between regions) Voice 3= Laugh Voice 4= Male scream Voice 5= 'Yah' Blaze jump and throw sound Voice 6= 'Wo!!' Martial arts enemy Voice 7= 'Wattahh!' Martial arts enemy Voice 8= Grunt Bank 1 Voice 0= 'Uahhh!' Boss Death sound Voice 1= Blaze forward special (Differs between regions) Voice 2= Male Scream Voice 3= 'ei' Voice 4= 'Yaa' Voice 5= 'Ha' Blaze & Female enemy sound Voice 6= Male grunt Voice 7= Ash Laugh Voice 8= Punch Voice 9= 'dauh' Blaze sound Bank 2 Voice 0= Male Laugh Voice 1= Punch Voice 2= Shiva forward move (Differs between regions) Voice 3= Axel forward move (Differs between regions) Voice 4= 'Huuhah!' Axel throw/jump attack Voice 5= 'Hei!' Skate forward move, Roo forward move Voice 6= Punch Bank 3 Voice 0= Punch Voice 1= Whip Sound Voice 2= Punch Voice 3= Female Scream Voice 4= Male Scream Voice 5= Motorbike engine Voice 6= Crash Sound Bank 4 Voice 0= 'Uah!' Axel & certain bosses death sound Voice 1= Dr. Zan Attack/Throw (Differs between regions) Voice 2= 'Nimpo!' (Yamato Boss) Voice 3= ?? (Also yamato Boss) Voice 4= ?? (Also yamato Boss) Voice 5= ?? (Also yamato Boss) Voice 6= Slash or explosion sound Voice 7= 'Iyeee!' Skate forward Special Voice 8= Loud Scream Bank 5 Voice 0= Fat guy / Robo X / Mr. A-Z Laugh Voice 1= 'Grand Upper!' (Unused Axel Forward Move)